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Jordan Guerette
Sound Designer, Composer, & Guitarist
a background bitmap of ocean waves

Projects

Video Game - Sound Design | Technical Audio Design | Music Composition

SLEEP AWAKE | Lead Audio Designer

EYES OUT - PC, PS5, XBOX

I was Lead Audio Designer for first-person narrative-driven psychedelic horror game SLEEP AWAKE, the debut game by arthouse game studio EYES OUT, where I crafted the soundscape in collaboration with Nine Inch Nails guitarist Robin Finck.

My responsibilities included:

• SFX creation and implementation in Unreal Engine - in Blueprints, in sequencer, and on animations
• Music implementation with a bespoke music system in Quartz that I prototyped
• Dialogue implementation
• Music Composition
• Mixing and mastering the game for delivery on PC, PS5, and XBOX Series X/S
• Supervision of contract audio professionals

I was also fortunate to be a part of the narrative design team, where I collaborated extensively with Josh Scherr (Last of Us, pt. II, Uncharted) and Creative Director Cory Davis (Spec Ops: The Line)

***Note: I did not work on this trailer. The game's release is not until 2026, so I cannot yet show gameplay.

Sound Design

Noisevember 2022: Day 27 | Ascending

In November 2022, I made a sound in 30 minutes every day, using only the same single sample and digital effects for the entire month. Many of them were not great, but it was an interesting learning process.

Sound Design

Noisevember 2022: Day 8 | Mechanical


Video Game - Technical Audio Design & Music Composition

Monstrum 2 | Technical Audio Designer, Composer

TEAM JUNKFISH - PC

I worked as a Technical Audio Designer on the 4v1 multiplayer online horror game Monstrum 2. My work was largely in Unity and Wwise, and included implementing SFX, Spatial Audio, and Mixing.

I also composed and co-composed some music for this game.

This reel highlights some of my work as Technical Audio Designer on Monstrum 2.

Video Game - Music Composition

Bootleg Steamer | Composer

TEAM JUNKFISH - PC

I wrote the New Orleans jazz-inspired soundtrack to Bootleg Steamer, a "rogue-like game [in which] you embark on your journey as a captain during the tumultuous American Prohibition."


Video Game - Music Composition

Attack of the Earthlings: Mobile | Composer, Audio Project Lead

TEAM JUNKFISH - Android Mobile | iOS

I wrote the score to this mobile follow-up to the excellent Attack of the Earthlings. It was a privilege to work on the sequel to a score by Mikolai Stroinski (Witcher 3, Age of Empires IV, Diablo Immortal).

Monstrum 2 - Music Composition

Monstrum 2 | Technical Audio Designer, Composer

TEAM JUNKFISH - PC

I collaborated with Lead Audio Designer Ryan Scott on two of the tracks here - playing guitar on "Escape Route 2" and co-composing "Escape Route 3".


Video Game - Music Composition

Hidden Treasures in the Forest of Dreams | Composer, Sound Designer

PALEO GAMES - PS4 | PS5 | PC

I composed the score to Hidden Treasures in the Forest of Dreams, "a procedural world of beauty" that is a "safe and soothing experience for all ages."

I also worked as the Sound Designer and implemented audio with Wwise.

Video Game - Music Design

Hidden Treasures in the Forest of Dreams

PALEO GAMES - PS4 | PS5 | PC

A few details about the music implementation in Hidden Treasures in the Forest of Dreams.


Video Game - Music Composition

Revenot

BEOR GAMES - Android | PC

I wrote the score to Revenot, a Roguelike/ Fantasy RPG on Android & PC by Italy-based game developer Beor Games.

Writing this score was a blast. It allowed me to dig into Renaissance music and embrace my fondness of Celtic and New Age music. The last track, "A Stronger Adversary", is a tribute to all the folk metal I listened to in my late teens and still love.